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	<title>Techworld</title>
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	<link>http://minecraft-techworld.com</link>
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		<title>Tekkit 3.1.3 Released! Server update on Friday!</title>
		<link>http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/</link>
		<comments>http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 21:02:51 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=833</guid>
		<description><![CDATA[<p>Tekkit 3.1.3 has been released! Tekkit 3.1.3 is still Minecraft 1.2.5! This version is basically finalises the 1.2.5 builds so the Tekkit team can completely focus on the next version of Tekkit. We will be aiming to update the server tomorrow Friday around noon. The downtime should [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/">Tekkit 3.1.3 Released! Server update on Friday!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Tekkit 3.1.3 has been released!</p>
<p>Tekkit 3.1.3 is still Minecraft 1.2.5! This version is basically finalises the 1.2.5 builds so the Tekkit team can completely focus on the next version of Tekkit.</p>
<p>We will be aiming to update the server tomorrow Friday around noon. The downtime should be no longer than 1 hour. There will not be a map reset.</p>
<h2>Changelog</h2>
<ul>
<li>Updated RailCraft to v5.4.7b</li>
<li>Updated ComputerCraft to v1.41</li>
<li>Updated IndustrialCraft to v1.103</li>
<li>Server: Updated RedPower2 to r19. You can now set RedPower Control&#8217;s CPU speed, in Hz.</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/">Tekkit 3.1.3 Released! Server update on Friday!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<item>
		<title>Forgebukkit Project likely dead and its impact on the server</title>
		<link>http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/</link>
		<comments>http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 17:28:34 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=826</guid>
		<description><![CDATA[<p>Recently, the unofficial end of the Forge project has been announced. Tekkit relies on the mods to be Tekkit. These mods are ported over through Forge to be Bukkit compatible. However, for each new Bukkit update over 100 hours of work are required by the Forgecraft team [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/">Forgebukkit Project likely dead and its impact on the server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Recently, the unofficial end of the Forge project has been announced.</p>
<p>Tekkit relies on the mods to be Tekkit. These mods are ported over through Forge to be Bukkit compatible. However, for each new Bukkit update over 100 hours of work are required by the Forgecraft team to get Forgebukkit up to date. This could be circumvented if the Bukkit maintainers agreed to work with the Forgebukkit team, but<a href="https://twitter.com/minecraftcpw/status/263820246798974977"> this will not happen</a> in the near future, so that the Forgebukkit Project has been unofficially declared &#8220;dead&#8221;.</p>
<p>There are discussions on separating Forge completely from Bukkit, but Tekkit servers rely on Bukkit plugins such as Permissions or anti-griefing plugins. It would be quite a challenge to run a server of this size without these tools.</p>
<h2>Future of Tekkit</h2>
<p>What the Forgebukkit team is planning now is to separate from Bukkit itself and becoming independent, since it is unlikely that Bukkit will ever cooperate with the Forgebukkit team. We will keep you guys updated, as we get more clarification form the Tekkit devs.</p>
<h3>What this means for the server</h3>
<p>Initially, we planned to do a server reset when the Tekkit updates. Though the Tekkit updates were constantly delayed, due to important mods not being updated etc. This announcement by the Forgebukkit team is probably going to set everything back by weeks again. For this reason, the long anticipated reset will take place <strong>over the weekend</strong>.</p>
<p>As discussed and voted by the community, the map will reset. This will mean that all the towns and your inventory will disappear. This will solve the &#8220;no space to build&#8221; issue and will allow for every one to make a clean start once again. Unused machines will be gone and tick rate issues will be gone.</p>
<p>We know that some players will be disappointed to hear that their hard work will be gone, but please take this as an opportunity to make a new start. The reset will give the opportunity for you to start new towns with new players and make new friends. It has been a while since we had a reset (May 2012), which is why we believe that a new map will keep things interesting again.</p>
<div>EE and Buildcraft will still not be on the server even after the server reset. Buildcraft still being BC2 and having the lag issues and EE being unbalanced.</div>
<div></div>
<div>For the precise time of the reset, it will take place between Friday noon to Saturday morning, with 1-2 hours of downtime.</div>
<p>The post <a href="http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/">Forgebukkit Project likely dead and its impact on the server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<item>
		<title>Featured Game: Timber and Stone</title>
		<link>http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/</link>
		<comments>http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/#comments</comments>
		<pubDate>Wed, 24 Oct 2012 12:13:18 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=821</guid>
		<description><![CDATA[<p>Timber and Stone is a &#8220;city building game with a heavy emphasis on combat, fortifications, and siege warfare&#8221; created by Robert Reed and is currently in its alpha stage. A Beta release is expected by November and a full version available before the end of 2012. More information can be [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/">Featured Game: Timber and Stone</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Timber and Stone</strong> is a &#8220;city building game with a heavy emphasis on combat, fortifications, and siege warfare&#8221; created by <a title="Robert Reed" href="http://timberstonewiki.net/wiki/Robert_Reed">Robert Reed</a> and is currently in its alpha stage. A Beta release is expected by November and a full version available before the end of 2012. More information can be found at the <a href="http://www.kickstarter.com/projects/1102507263/timber-and-stone" rel="nofollow">kickstarter page</a> and the <a href="http://www.timberandstonegame.com/" rel="nofollow">official website</a>. Timber and Stone has recently successfully been kickstarted.</p>
<p>&nbsp;</p>
<p>Also check out the <a href="http://timberstonewiki.net">Timber and Stone Wiki.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/">Featured Game: Timber and Stone</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Featured Game: Cube World</title>
		<link>http://minecraft-techworld.com/blog/799/featured-game-cube-world/</link>
		<comments>http://minecraft-techworld.com/blog/799/featured-game-cube-world/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 16:49:33 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=799</guid>
		<description><![CDATA[<p>Cube World is an amazing new game being built by Wollay featuring a new type of terrain: Voxels. It&#8217;s based around exploration with RPG elements. It borrows from Minecraft; an &#8216;Indie&#8217; game created by Mojang, and from The Legend of Zelda by Nintendo. It looks like it [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/799/featured-game-cube-world/">Featured Game: Cube World</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Cube World is an amazing new game being built by Wollay featuring a new type of terrain: Voxels. It&#8217;s based around exploration with RPG elements. It borrows from Minecraft; an &#8216;Indie&#8217; game created by Mojang, and from The Legend of Zelda by Nintendo.</p>
<p style="text-align: left;">It looks like it is going to appeal to a lot of our players, so we will definitely be hosting a Cube World server for everyone to play in. The game is scheduled to be released in Q1 2012.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/f4s2jdV7_dA" frameborder="0" width="560" height="315"></iframe><iframe style="text-align: start;" src="http://www.youtube.com/embed/729VkxC4Z6E" frameborder="0" width="560" height="315"></iframe></p>
<p style="text-align: center;"><a class="btn btn-success btn-large" href="http://cubeworldserver.com" target="_blank">Click here to visit the Cube World Server Website</a></p>
<h3>Extended Cube World FAQ</h3>
<div></div>
<div id="post-body-7403777013334586954">
<div id="post-body-7403777013334586954">Q: When will Cube World be released?<br />
A: I&#8217;m currently tuning and fixing everything but I don&#8217;t know how long it will take and can&#8217;t estimate a release date.Q: How many people are working on this game?<br />
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.Q: Can I help with programming, graphics, sound, music etc?<br />
A: Thanks, but I want to do everything by myself.Q: Which platforms are supported?<br />
A: Currently just Windows PC. Mac support is planned in the future.</div>
<p>Q: Which games inspired you?<br />
A:<br />
- Minecraft: Endless random world made up of blocks<br />
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel<br />
- Diablo, World of Warcraft: RPG elements<br />
- And many more</p>
<p>Q: Which features do you still want to add?<br />
A:<br />
- Player customization: I&#8217;m planning to add player customization whith different faces, hair styles etc.<br />
- Classes: I&#8217;m planning to add a mage class next and more classes in the future<br />
- Different playable races<br />
- Quests: A variety of different quests<br />
- Items: Different weapons, armor and other items<br />
- Building: Different blueprints and materials<br />
- Weapon/Armor upgrading system<br />
- Different pets</p>
<p>Q: Is there multiplayer support?<br />
A: Yes, you can do everything in the game cooperatively with friends. I can&#8217;t say anything about maximum players per server because it still needs to be optimized and tested.</p>
<p>Q: Will you add mining/building/crafting?<br />
A:<br />
- I&#8217;m not planning to add mining or digging.<br />
- House building is supported.<br />
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.</p>
<p>Q: How do you create this game?<br />
A: I&#8217;ve programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.</p>
<p>Q: Will the final game still be called &#8220;Cube World&#8221;?<br />
A: Probably not. It&#8217;s currently just the project name. I&#8217;ll have to come up with a new name soon.</p>
<p>Q: Will it be free?<br />
A: No.</p>
</div>
<p>The post <a href="http://minecraft-techworld.com/blog/799/featured-game-cube-world/">Featured Game: Cube World</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<item>
		<title>Upgraded to Tekkit 3.1.2</title>
		<link>http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/</link>
		<comments>http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 18:50:03 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=749</guid>
		<description><![CDATA[<p>The server has updated to Tekkit 3.1.2, wooo! Make sure to select 3.1.2 from the options when you launch Tekkit. Here is the full changelog: Tekkit now has support for the Transporter Bukkit plugin patched directly in Added ccSensors (B017pr1) Added Dimensional Anchors (r3.2) &#8211; This mod forces chunks [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/">Upgraded to Tekkit 3.1.2</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>The server has updated to Tekkit 3.1.2, wooo!</p>
<p>Make sure to select 3.1.2 from the options when you launch Tekkit.</p>
<p>Here is the full changelog:</p>
<ul>
<li>Tekkit now has support for the <a title="External link" href="http://dev.bukkit.org/server-mods/transporter/" rel="nofollow external" data-cke-saved-href="http://dev.bukkit.org/server-mods/transporter/">Transporter</a> Bukkit plugin patched directly in</li>
<li>Added ccSensors (B017pr1)</li>
<li>Added Dimensional Anchors (r3.2) &#8211; This mod forces chunks to stay loaded. Will not be included, due to lag.</li>
<li>Updated Immibis&#8217; Forcefields to Rev 7</li>
<li>Updated TubeStuff to v49.1.2</li>
<li>Updated Rei&#8217;s Minimap to v3.2_04</li>
<li>Issues with default negative render distance should be resolved</li>
<li>Updated Forge to #164</li>
<li>Updated IndustrialCraft2 to 1.97</li>
<li>Updated NEI to 1.2.2.4</li>
<li>Updated IC2 Nuclear Control to 1.1.10b</li>
<li>Updated Immibis Core to 49.1.1</li>
<li>Updated Iron Chests to v3.8.0.40</li>
<li>Updated MFFS to Revision 5</li>
<li>Updated Railcraft to 5.3.3</li>
<li>Updated Tubestuff to 49.1.1</li>
<li>Updated wrcbe to 1.2.2.3</li>
<li>Updated EE2 to 1.4.6.5</li>
<li>Added Immibis&#8217;s Forcefields (Rev5)</li>
<li>Added Balkons Weapon Mod &#8211; Some explosive weapons may need to be disabled to prevent griefing.</li>
<li>Removed Crafting Table III</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/">Upgraded to Tekkit 3.1.2</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Tekkit 3.1.2 Released</title>
		<link>http://minecraft-techworld.com/blog/744/tekkit-3-1-2-released/</link>
		<comments>http://minecraft-techworld.com/blog/744/tekkit-3-1-2-released/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 11:35:32 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=744</guid>
		<description><![CDATA[<p>A new version of Tekkit has been released. We&#8217;re still waiting for the Technic guys to push this out as a recommended build. There are some quite interesting additions to this version of Tekkit. One of it is probably the Transporter compatibility, which would allows us to [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/744/tekkit-3-1-2-released/">Tekkit 3.1.2 Released</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>A new version of Tekkit has been released. We&#8217;re still waiting for the Technic guys to push this out as a recommended build.</p>
<p>There are some quite interesting additions to this version of Tekkit. One of it is probably the Transporter compatibility, which would allows us to connect the PvP server and the Tekkit server through portals. To clarify, you could walk through a portal at spawn and end up in the Tech Wars server.</p>
<p>We may add more servers to take advantage of this, which could be running on a different machine to offload CPU strain, therefore expanding the size of the worlds, while still keeping it relatively lag free.</p>
<h3>Tekkit 3.1.2</h3>
<ul>
<li>Tekkit now has support for the <a href="http://dev.bukkit.org/server-mods/transporter/" target="_blank">Transporter</a> Bukkit plugin patched directly in</li>
<li>Added ccSensors (B017pr1)</li>
<li>Added Dimensional Anchors (r3.2) &#8211; This mod forces chunks to stay loaded. Will not be included, due to lag.</li>
<li>Updated Immibis&#8217; Forcefields to Rev 7</li>
<li>Updated TubeStuff to v49.1.2</li>
<li>Updated Rei&#8217;s Minimap to v3.2_04</li>
<li>Issues with default negative render distance should be resolved</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/744/tekkit-3-1-2-released/">Tekkit 3.1.2 Released</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>10,000 Members!</title>
		<link>http://minecraft-techworld.com/blog/741/10000-members/</link>
		<comments>http://minecraft-techworld.com/blog/741/10000-members/#comments</comments>
		<pubDate>Sat, 28 Jul 2012 10:29:44 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=741</guid>
		<description><![CDATA[<p>We&#8217;ve just reached 10,000 registered members! That&#8217;s certainly a lot of people and it wouldn&#8217;t have happened with the support of your guys and the strength of the community which has formed over the months Techworld started. Techworld started out as a small private server for a [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/741/10000-members/">10,000 Members!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve just reached 10,000 registered members! That&#8217;s certainly a lot of people and it wouldn&#8217;t have happened with the support of your guys and the strength of the community which has formed over the months Techworld started.</p>
<p>Techworld started out as a small private server for a couple friends who wanted to try out Tekkit. Soon though, it went public to allow for more people to join and play Tekkit with the best experience possible, for free! We&#8217;re glad to say that this has been achieved and would also like to thank our donors, who made this possible in the first place. Without them, we would not be able to sustain the immense costs of running a server fast enough to simultaneously support nearly 100 players.</p>
<p>Thank you for your continued support and happy Crafting! We&#8217;ll be sure to have some more fun events (We already hosted The Walls Map yesterday and the 3rd Hunger Games Map. Sorry to those who couldn&#8217;t attend)</p>
<p>The post <a href="http://minecraft-techworld.com/blog/741/10000-members/">10,000 Members!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Tekkit 3.1.1 Released</title>
		<link>http://minecraft-techworld.com/blog/735/tekkit-3-1-1-released/</link>
		<comments>http://minecraft-techworld.com/blog/735/tekkit-3-1-1-released/#comments</comments>
		<pubDate>Fri, 20 Jul 2012 11:44:38 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=735</guid>
		<description><![CDATA[<p>A new version of Tekkit has been released. We&#8217;re hoping to update the server in the coming days, depending whether there are any critical bugs existing in this release and after thorough testing through ourselves on our test server. In the meantime, please do not update your Tekkit [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/735/tekkit-3-1-1-released/">Tekkit 3.1.1 Released</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>A new version of Tekkit has been released. We&#8217;re hoping to update the server in the coming days, depending whether there are any critical bugs existing in this release and after thorough testing through ourselves on our test server.</p>
<p>In the meantime, please <strong><span style="color: #ff0000;">do not</span></strong> update your Tekkit clients, as you will unable to play otherwise until we update.</p>
<p>There will not be a server reset, as has been rumoured by people already.</p>
<h2>Changelog</h2>
<ul>
<li>Updated Forge to #164</li>
<li>Updated IndustrialCraft2 to 1.97</li>
<li>Updated NEI to 1.2.2.4</li>
<li>Updated IC2 Nuclear Control to 1.1.10b</li>
<li>Updated Immibis Core to 49.1.1</li>
<li>Updated Iron Chests to v3.8.0.40</li>
<li>Updated MFFS to Revision 5</li>
<li>Updated Railcraft to 5.3.3</li>
<li>Updated Tubestuff to 49.1.1</li>
<li>Updated wrcbe to 1.2.2.3</li>
<li>Updated EE2 to 1.4.6.5</li>
<li>Added Immibis&#8217;s Forcefields (Rev5)</li>
<li>Added Balkons Weapon Mod</li>
<li>Removed Crafting Table III</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/735/tekkit-3-1-1-released/">Tekkit 3.1.1 Released</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Tech Wars PvP Server</title>
		<link>http://minecraft-techworld.com/blog/593/tech-wars-pvp-server/</link>
		<comments>http://minecraft-techworld.com/blog/593/tech-wars-pvp-server/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 19:27:08 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=593</guid>
		<description><![CDATA[<p>It will not have Tekkit installed, however, much of the functions of the Techworld server exist. Instead of Towny we now have Factions. You can found a faction for 500 credits. With your faction, you can ally or declare war on other factions. The server has: An [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/593/tech-wars-pvp-server/">Tech Wars PvP Server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><strong><img class="aligncenter" src="http://i.imgur.com/ciPH8.png" alt="Posted Image" data-cke-saved-src="http://i.imgur.com/ciPH8.png" /></strong></p>
<p>It will not have Tekkit installed, however, much of the functions of the Techworld server exist. Instead of Towny we now have Factions. You can found a faction for 500 credits. With your faction, you can ally or declare war on other factions.</p>
<p>The server has:</p>
<ul>
<li>An economy system</li>
<li>Showcases, enabling you to have a shop</li>
<li>mcMMO &#8211; Gather experience, level your treecutting, fishing skills etc.</li>
<li>It is a Medieval Roleplay themed server &#8211; so please build your houses accordingly</li>
<li>VIP, VIP+ and Elite ranks will carry over with the same abilities, obviously except for CC access.</li>
<li>Factions can be formed. Wars can be declared. Alliances can be established.</li>
</ul>
<p>You can join now with your Tekkit 3.0.3 client, or with your Vanilla Minecraft 1.2.5 client. There&#8217;s no whitelist with no need to apply, so what are you waiting for?</p>
<p><strong>mc.minecraft-techworld.com:25580</strong></p>
<p>Visit the new homepage for the PvP server.</p>
<p><a title="" href="http://pvp.minecraft-techworld.com/" data-cke-saved-href="http://pvp.minecraft-techworld.com/">http://pvp.minecraft-techworld.com/</a></p>
<p>The post <a href="http://minecraft-techworld.com/blog/593/tech-wars-pvp-server/">Tech Wars PvP Server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Now using a Greylist</title>
		<link>http://minecraft-techworld.com/blog/584/now-using-a-greylist/</link>
		<comments>http://minecraft-techworld.com/blog/584/now-using-a-greylist/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 20:59:56 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=584</guid>
		<description><![CDATA[<p>The server has switched over to a greylist and is testing it. Depending on how it works, we&#8217;ll either keep out or lose it. What is a greylist? A greylist allows anyone to join the server, but they cannot build or chat. This means that they can [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/584/now-using-a-greylist/">Now using a Greylist</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>The server has switched over to a greylist and is testing it. Depending on how it works, we&#8217;ll either keep out or lose it.</p>
<p><strong>What is a greylist?</strong><br />
A greylist allows anyone to join the server, but they cannot build or chat. This means that they can explore the server in first-person and make up their mind about wanting to join the server.</p>
<p>If they wish to gain full membership, they will still have to apply, just like with a whitelist. The whitelist application form will merely be renamed to &#8216;Membership application form&#8217;.</p>
<p><strong>Why use a greylist?</strong><br />
We hope this gives new players a better chance to see the server, as many would hesitate to write a long application for a server they have never really been on.</p>
<p>New Players will be ranked <em>Guest</em> and won&#8217;t be able to chat or build. They can, however, teleport to other towns and view them.</p>
<p><strong>Will this my gameplay experience?</strong><br />
Furthermore, if the maximum slot limit is reached and a <em>Member</em> joins, a player ranked <em>Guest</em> will be selected randomly and kicked to make space. This means, that players looking around will not affect other players in any way, and server performance will be thus unaffected.</p>
<p><strong>My whitelist application got accepted, but I&#8217;m still Guest</strong><br />
Please post below, with the link to your approved application. A staff member will promote you as soon as possible. You unfortunately fell through the cracks of the transition.</p>
<p>The post <a href="http://minecraft-techworld.com/blog/584/now-using-a-greylist/">Now using a Greylist</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Tekkit 3.1.3 Released! Server update on Friday!</title>
		<link>http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/</link>
		<comments>http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 21:02:51 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=833</guid>
		<description><![CDATA[<p>Tekkit 3.1.3 has been released! Tekkit 3.1.3 is still Minecraft 1.2.5! This version is basically finalises the 1.2.5 builds so the Tekkit team can completely focus on the next version of Tekkit. We will be aiming to update the server tomorrow Friday around noon. The downtime should [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/">Tekkit 3.1.3 Released! Server update on Friday!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Tekkit 3.1.3 has been released!</p>
<p>Tekkit 3.1.3 is still Minecraft 1.2.5! This version is basically finalises the 1.2.5 builds so the Tekkit team can completely focus on the next version of Tekkit.</p>
<p>We will be aiming to update the server tomorrow Friday around noon. The downtime should be no longer than 1 hour. There will not be a map reset.</p>
<h2>Changelog</h2>
<ul>
<li>Updated RailCraft to v5.4.7b</li>
<li>Updated ComputerCraft to v1.41</li>
<li>Updated IndustrialCraft to v1.103</li>
<li>Server: Updated RedPower2 to r19. You can now set RedPower Control&#8217;s CPU speed, in Hz.</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/833/tekkit-3-1-3-released/">Tekkit 3.1.3 Released! Server update on Friday!</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Forgebukkit Project likely dead and its impact on the server</title>
		<link>http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/</link>
		<comments>http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 17:28:34 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=826</guid>
		<description><![CDATA[<p>Recently, the unofficial end of the Forge project has been announced. Tekkit relies on the mods to be Tekkit. These mods are ported over through Forge to be Bukkit compatible. However, for each new Bukkit update over 100 hours of work are required by the Forgecraft team [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/">Forgebukkit Project likely dead and its impact on the server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Recently, the unofficial end of the Forge project has been announced.</p>
<p>Tekkit relies on the mods to be Tekkit. These mods are ported over through Forge to be Bukkit compatible. However, for each new Bukkit update over 100 hours of work are required by the Forgecraft team to get Forgebukkit up to date. This could be circumvented if the Bukkit maintainers agreed to work with the Forgebukkit team, but<a href="https://twitter.com/minecraftcpw/status/263820246798974977"> this will not happen</a> in the near future, so that the Forgebukkit Project has been unofficially declared &#8220;dead&#8221;.</p>
<p>There are discussions on separating Forge completely from Bukkit, but Tekkit servers rely on Bukkit plugins such as Permissions or anti-griefing plugins. It would be quite a challenge to run a server of this size without these tools.</p>
<h2>Future of Tekkit</h2>
<p>What the Forgebukkit team is planning now is to separate from Bukkit itself and becoming independent, since it is unlikely that Bukkit will ever cooperate with the Forgebukkit team. We will keep you guys updated, as we get more clarification form the Tekkit devs.</p>
<h3>What this means for the server</h3>
<p>Initially, we planned to do a server reset when the Tekkit updates. Though the Tekkit updates were constantly delayed, due to important mods not being updated etc. This announcement by the Forgebukkit team is probably going to set everything back by weeks again. For this reason, the long anticipated reset will take place <strong>over the weekend</strong>.</p>
<p>As discussed and voted by the community, the map will reset. This will mean that all the towns and your inventory will disappear. This will solve the &#8220;no space to build&#8221; issue and will allow for every one to make a clean start once again. Unused machines will be gone and tick rate issues will be gone.</p>
<p>We know that some players will be disappointed to hear that their hard work will be gone, but please take this as an opportunity to make a new start. The reset will give the opportunity for you to start new towns with new players and make new friends. It has been a while since we had a reset (May 2012), which is why we believe that a new map will keep things interesting again.</p>
<div>EE and Buildcraft will still not be on the server even after the server reset. Buildcraft still being BC2 and having the lag issues and EE being unbalanced.</div>
<div></div>
<div>For the precise time of the reset, it will take place between Friday noon to Saturday morning, with 1-2 hours of downtime.</div>
<p>The post <a href="http://minecraft-techworld.com/blog/826/forgebukkit-project-likely-dead-and-its-impact-on-the-server/">Forgebukkit Project likely dead and its impact on the server</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Featured Game: Timber and Stone</title>
		<link>http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/</link>
		<comments>http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/#comments</comments>
		<pubDate>Wed, 24 Oct 2012 12:13:18 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=821</guid>
		<description><![CDATA[<p>Timber and Stone is a &#8220;city building game with a heavy emphasis on combat, fortifications, and siege warfare&#8221; created by Robert Reed and is currently in its alpha stage. A Beta release is expected by November and a full version available before the end of 2012. More information can be [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/">Featured Game: Timber and Stone</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Timber and Stone</strong> is a &#8220;city building game with a heavy emphasis on combat, fortifications, and siege warfare&#8221; created by <a title="Robert Reed" href="http://timberstonewiki.net/wiki/Robert_Reed">Robert Reed</a> and is currently in its alpha stage. A Beta release is expected by November and a full version available before the end of 2012. More information can be found at the <a href="http://www.kickstarter.com/projects/1102507263/timber-and-stone" rel="nofollow">kickstarter page</a> and the <a href="http://www.timberandstonegame.com/" rel="nofollow">official website</a>. Timber and Stone has recently successfully been kickstarted.</p>
<p>&nbsp;</p>
<p>Also check out the <a href="http://timberstonewiki.net">Timber and Stone Wiki.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="http://minecraft-techworld.com/blog/821/featured-game-timber-and-stone/">Featured Game: Timber and Stone</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Featured Game: Cube World</title>
		<link>http://minecraft-techworld.com/blog/799/featured-game-cube-world/</link>
		<comments>http://minecraft-techworld.com/blog/799/featured-game-cube-world/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 16:49:33 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=799</guid>
		<description><![CDATA[<p>Cube World is an amazing new game being built by Wollay featuring a new type of terrain: Voxels. It&#8217;s based around exploration with RPG elements. It borrows from Minecraft; an &#8216;Indie&#8217; game created by Mojang, and from The Legend of Zelda by Nintendo. It looks like it [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/799/featured-game-cube-world/">Featured Game: Cube World</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Cube World is an amazing new game being built by Wollay featuring a new type of terrain: Voxels. It&#8217;s based around exploration with RPG elements. It borrows from Minecraft; an &#8216;Indie&#8217; game created by Mojang, and from The Legend of Zelda by Nintendo.</p>
<p style="text-align: left;">It looks like it is going to appeal to a lot of our players, so we will definitely be hosting a Cube World server for everyone to play in. The game is scheduled to be released in Q1 2012.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/f4s2jdV7_dA" frameborder="0" width="560" height="315"></iframe><iframe style="text-align: start;" src="http://www.youtube.com/embed/729VkxC4Z6E" frameborder="0" width="560" height="315"></iframe></p>
<p style="text-align: center;"><a class="btn btn-success btn-large" href="http://cubeworldserver.com" target="_blank">Click here to visit the Cube World Server Website</a></p>
<h3>Extended Cube World FAQ</h3>
<div></div>
<div id="post-body-7403777013334586954">
<div id="post-body-7403777013334586954">Q: When will Cube World be released?<br />
A: I&#8217;m currently tuning and fixing everything but I don&#8217;t know how long it will take and can&#8217;t estimate a release date.Q: How many people are working on this game?<br />
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.Q: Can I help with programming, graphics, sound, music etc?<br />
A: Thanks, but I want to do everything by myself.Q: Which platforms are supported?<br />
A: Currently just Windows PC. Mac support is planned in the future.</div>
<p>Q: Which games inspired you?<br />
A:<br />
- Minecraft: Endless random world made up of blocks<br />
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel<br />
- Diablo, World of Warcraft: RPG elements<br />
- And many more</p>
<p>Q: Which features do you still want to add?<br />
A:<br />
- Player customization: I&#8217;m planning to add player customization whith different faces, hair styles etc.<br />
- Classes: I&#8217;m planning to add a mage class next and more classes in the future<br />
- Different playable races<br />
- Quests: A variety of different quests<br />
- Items: Different weapons, armor and other items<br />
- Building: Different blueprints and materials<br />
- Weapon/Armor upgrading system<br />
- Different pets</p>
<p>Q: Is there multiplayer support?<br />
A: Yes, you can do everything in the game cooperatively with friends. I can&#8217;t say anything about maximum players per server because it still needs to be optimized and tested.</p>
<p>Q: Will you add mining/building/crafting?<br />
A:<br />
- I&#8217;m not planning to add mining or digging.<br />
- House building is supported.<br />
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.</p>
<p>Q: How do you create this game?<br />
A: I&#8217;ve programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.</p>
<p>Q: Will the final game still be called &#8220;Cube World&#8221;?<br />
A: Probably not. It&#8217;s currently just the project name. I&#8217;ll have to come up with a new name soon.</p>
<p>Q: Will it be free?<br />
A: No.</p>
</div>
<p>The post <a href="http://minecraft-techworld.com/blog/799/featured-game-cube-world/">Featured Game: Cube World</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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		<title>Upgraded to Tekkit 3.1.2</title>
		<link>http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/</link>
		<comments>http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 18:50:03 +0000</pubDate>
		<dc:creator>Mastergalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://minecraft-techworld.com/?p=749</guid>
		<description><![CDATA[<p>The server has updated to Tekkit 3.1.2, wooo! Make sure to select 3.1.2 from the options when you launch Tekkit. Here is the full changelog: Tekkit now has support for the Transporter Bukkit plugin patched directly in Added ccSensors (B017pr1) Added Dimensional Anchors (r3.2) &#8211; This mod forces chunks [...]</p><p>The post <a href="http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/">Upgraded to Tekkit 3.1.2</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>The server has updated to Tekkit 3.1.2, wooo!</p>
<p>Make sure to select 3.1.2 from the options when you launch Tekkit.</p>
<p>Here is the full changelog:</p>
<ul>
<li>Tekkit now has support for the <a title="External link" href="http://dev.bukkit.org/server-mods/transporter/" rel="nofollow external" data-cke-saved-href="http://dev.bukkit.org/server-mods/transporter/">Transporter</a> Bukkit plugin patched directly in</li>
<li>Added ccSensors (B017pr1)</li>
<li>Added Dimensional Anchors (r3.2) &#8211; This mod forces chunks to stay loaded. Will not be included, due to lag.</li>
<li>Updated Immibis&#8217; Forcefields to Rev 7</li>
<li>Updated TubeStuff to v49.1.2</li>
<li>Updated Rei&#8217;s Minimap to v3.2_04</li>
<li>Issues with default negative render distance should be resolved</li>
<li>Updated Forge to #164</li>
<li>Updated IndustrialCraft2 to 1.97</li>
<li>Updated NEI to 1.2.2.4</li>
<li>Updated IC2 Nuclear Control to 1.1.10b</li>
<li>Updated Immibis Core to 49.1.1</li>
<li>Updated Iron Chests to v3.8.0.40</li>
<li>Updated MFFS to Revision 5</li>
<li>Updated Railcraft to 5.3.3</li>
<li>Updated Tubestuff to 49.1.1</li>
<li>Updated wrcbe to 1.2.2.3</li>
<li>Updated EE2 to 1.4.6.5</li>
<li>Added Immibis&#8217;s Forcefields (Rev5)</li>
<li>Added Balkons Weapon Mod &#8211; Some explosive weapons may need to be disabled to prevent griefing.</li>
<li>Removed Crafting Table III</li>
</ul>
<p>The post <a href="http://minecraft-techworld.com/blog/749/upgraded-to-tekkit-3-1-2/">Upgraded to Tekkit 3.1.2</a> appeared first on <a href="http://minecraft-techworld.com">Techworld</a>.</p>]]></content:encoded>
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