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@  tm1618 : (31 July 2014 - 11:34 PM) beanboy I'm not sure we'll have the old reactors in the mods if we are going to Big Reactors, who knows though. Just don't blow up your base early like I did haha
@  XxShadow_sis... : (31 July 2014 - 10:02 PM) Yep, if you're not back by then then all your stuff would have been reset. Sorry to say that if it's after that date we're not gonna wait for you :P
@  MatthewSaotome : (31 July 2014 - 10:01 PM) @ stalry221 you have untill the 8th of august.
@  stalry221 : (31 July 2014 - 08:56 PM) i'm on vacation atm, so i hope the server admins does not reset the server and deletes everything i have done while i'm away
@  Werewolf_2343 : (31 July 2014 - 02:47 PM) Omg, i didnt notice... The map reset is the day of my B-day!
@  Werewolf_2343 : (31 July 2014 - 02:45 PM) Ill be inactive till 8th of august ill start playing in 16 of august im going to Egypt to see some artifacts and some other stuff :D
@  beanboy10 : (31 July 2014 - 03:46 AM) Until the reset, i've decided to build a nuclear reactor and test the setup I made for it. According to the planner, no components should melt and all heat generated per tick is removed. In the process of getting fuel rods
@  LadySammy : (31 July 2014 - 03:43 AM) *waits patiently* D:
@  mouthymotor : (30 July 2014 - 03:28 AM) I have an underwater base now. It's pretty neat. But the next one, I am also thinking about a sky base. (Gonna use inverted sky stone for the floor :P)
@  tm1618 : (30 July 2014 - 03:26 AM) The det-cord was for later lol oh well it still made a nicely sized hole
@  beanboy10 : (30 July 2014 - 01:31 AM) My the word "Prematurely", i'm guessing the user intended to blow it up, just later.
@  MatthewSaotome : (30 July 2014 - 01:28 AM) your reactor just 'went off in your base' what was that det-cord for then?
@  beanboy10 : (30 July 2014 - 01:00 AM) Im going to build an airship for my base. An underwater base was awful for expanding and I wouldn't want a bad reactor to destroy the landscape.
@  tm1618 : (30 July 2014 - 12:37 AM) I was planning on playing til the 8th until my reactor went off prematurely in my base LOL...don't ask haha
@  jakerman999 : (30 July 2014 - 12:24 AM) have fun
@  MatthewSaotome : (30 July 2014 - 12:23 AM) well, im off to take pictures of all the things I made, yeah.
@  jakerman999 : (30 July 2014 - 12:23 AM) There are no fields out there, these are castles in the air
@  MatthewSaotome : (30 July 2014 - 12:21 AM) maybe one floating castle though...
@  MatthewSaotome : (30 July 2014 - 12:21 AM) nope, im going to build a Mad-science lab!
@  jakerman999 : (30 July 2014 - 12:19 AM) Going to build a castle, eh?

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Problems With Logging In With The Tekkit Launcher


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3 replies to this topic

#1 Red_Hawk_123

Red_Hawk_123

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Posted 09 April 2012 - 02:31 AM

When I log in the launcher screen goes to the white Mojang screen like normal ;however, it then goes to a screen that lists all the Mods used in the Technic Pack and when I scroll down it says minecraft has crashed. After showing that screen for about 10 seconds the launcher then closes. I have tried reinstalling the launcher many times, but still the launcher will not let me get past the white Mojang screen. If anyone knows how to fix this please let me know.



Thanks for your time,
Red_Hawk_123



#2 Chad91GTZ

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Posted 09 April 2012 - 02:34 AM

Have you tried clearing out the entire .techniclauncher folder? Make a backup of that folder then redownload from scratch. Make sure you have the newest version of the launcher from the website.

#3 fabricator77

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Posted 09 April 2012 - 03:09 AM

Some have reported problems along these lines.
try this:
1) delete the entire .tekkitlauncher folder (copy your screenshots and save folders out)
2) install Java 7 if you don't have it already, some mods including in tekkit need it now.
3) download the latest tekkit launcher and run it.

#4 Red_Hawk_123

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Posted 09 April 2012 - 03:09 AM

Ok, it is all fixed thanks for your help.


Red_Hawk_123